Entrants List

Written by admin on December 4, 2013 Categories: 

Epooch

Epooch's Blog

Port lwip (http://lwip.wikia.com/wiki/LwIP_Wiki) TCP/IP stack to the original Macintosh 128K so it can finally have network connectivity. When I inevitably get stuck, I will likely continue repairing my Apple IIgs Upgrade.

Paul Robson

Paul's Blog

I’m going to write a Microvision Homebrew game instead…. http://mbmicrovision.blogspot.co.uk (probably using the TMS1100 not the Intel 8021)

Vintage Volts

Jeff's Blog

I am going to teach myself a new programming language for the Commodore 64. I will create a game (with no specific level of complexity) in either:
SuperForth 64, or
Promal 2.0
I’ll know for sure which language after I review the basic foundation of each one.

Adam Green

Adam's Blog

I haven’t quite decided what my project will be this time but I think it will have something to do with the Apple II and/or Jordan Mechner’s Prince of Persia.

Urbancamo

Mark's Blog

This year I intend to finish a project which will provide much better access to the goldmine of DEC resources that is the DECUS Library Compendium. It is a wonderful source of information and software for a range of DEC computers hindered by a lack of meta-data.

Wgoodf

Wgoodf's Blog

I am going to play the Atari game of Encounter – and get to level 6.
>Once i get an atari.

z0m8ied0g

Stephen's Blog

My challenge is to create a ViewData BBS system for modern Windows servers that can accept telnet and dialup connections and provide really old machines with online functions such as email etc through the BBS. It will also serve as a gateway to the remaining telnet only ViewData BBSs that still exist. So that people without a real machine can access it (at the proper 1200 baud speed

Rob Sayers

Rob's Blog

This time around, I will be building a 6502 based computer.

Retrocosm

Charlie's Blog

For my entry I’m going to clean up my Memotech MTX512 and familiarise with the machine, see if I can get it working, then see what it’s capable off and hopefully find a way to load and play some games.

Andrew Hazelden

Andrew's Blog

This year I hope to explore a little bit of IRIX, try loading OS/2 Warp on an old PC, and do something useful with a PSION Series 5 PDA.

computist

Mike's Blog

I’m resurrecting my aborted 2012 WW entry, an Apple /// programming project. I’d like to focus on something musical or A/V in nature. Probably with Business BASIC or Pascal, to take advantage of the ///’s unique capabilities; something that can’t be done on the Apple II.

Jim Gerrie

Jim's Blog

I will be creating a dozen original Micro Color Basic game programs for the TRS-80 MC-10 8-bit computer (the little cousin of the Tandy Coco and Dragon computer). Part of the project will also be the conversion of the programs (minor changes are required) so they will run on the Coco and the Dragon. The programs will be made available in appropriate emulator friendly formats for all to download.

Togart

Pete's Blog

Togart is back! I am planning on torturing myself with an Endurance Challenge this time ’round. I will mothball my Windows7 computers and relive the Windows 95 Experience for all of the month of January.

Sparc IPX

Shaun's Blog

My challenge wil be to familiarize myself with my newly acquired Sharp PC-1500 Pocket Computer, and to write a couple of simple programs for it.

Martin Malý

Martin's Blog

My entry is the web application – IDE for 8bit microprocessors (8080, Z80, 6502) – at http://www.asm80.com

It provides full development environment, from source code editing and compiling to debugging code in emulators. The basic idea is simple: Write your program in assembly language comfortable at your PC / Mac, test it there, and then run it on vintage hardware (or new hardware based on old CPU). My challenge is to write a documentation and prepare emulators for more vintage computers.

Osgeld

Osgeld's Blog

While back I received a Atari 2600 Jr, dead and in a broken case. Project checkpoints:

  • Get working
  • Composite mod it, bye bye crappy RF output Hello bright and sharp composite video and audio
    Make a pause mod for it, in addition to that make a custom pause screen for the otherwise random audio and video noise created by the standard pause mod
  • Mod it for NES controllers, not talking about just making nes pad’s work with the VCS, but making it control the game and all the VCS toggle switches, add in a flash cart and BOOM never have to get off your butt again flipping toggle switches or selecting a game!
  • Custom case, Solid oak sides with a nice finish and machined + laser engraved aluminum top, front joystick ports supporting both the special dogbone style NES pads, along with traditional atari controllers, automatically.

Retrobits

Earl's Blog

The PX-8 virtual disk drive!

It’s a combination of the Raspberry Pi and a “PiFace Control and Display”, a little LCD and pushbutton controller that mounts on the Pi. This really is the winning combination. As Bullwinkle would say, “This time for sure!”.

Equant

Nathanial's Blog

I have reached a point in my life where I need to assess my vintage
computer collection. What’s in this box? Does this still work? What
systems do I really want? How likely am I to *really* write another
piece of Macintosh software? I will be photographing and blogging
about the process of curating my small collection and playing Mac Ski
once I find it. Lastly, I will investigate the best way of publishing
whatever mostly unhelpful source code I’ve written so that future
generations can access it; and I can neglect it.

Anders Carlsson

Anders' Blog

Mixed bag of stuff: rearrange my collection, inventory floppy disks, programming, serial comms on the IBM RT, various troubleshooting and hopefully fixing

Michael Sternberg

Michael's Blog

Plan A: Have fun with Briel Computer’s A2MP3 card and Apple II RWTS – Not that the Apple world needs another way to transfer disk images to/from modern devices, but I would like to write a program for the Apple II that will transfer a disk image from a physical floppy to a USB thumb-drive mounted on an unmodified A2MP3 card. Then – there and back again.

Plan B: Retro Super Bowl Sunday – Reverse engineer and alter the American football team/player data for the Apple II game program “Super Sunday” (currently contains teams from 1966-1981) to contain 2013 season teams, players, and statistics. Then simulate the upcoming Super Bowl XLVIII once the teams are decided.

Plan C: Create a personal cassette tape library of the games available for the tragic Mattel Aquarius home computer.

Dana Bowen

Dana's Blog

I thought I would like to write a text adventure on my MacSE, using TADS 2. This would be a learning process for me as I have never written a full text adventure of any kind.

Coronax

Chris's Blog

This time, I’m going to try my hand at graphics programming on the Commodore Amiga.

XQWV

Peter's Blog

I decided that entering Retrochallenge would be a good way of Getting Something Done! I have a long list, but the “project” will be to resurrect a Rainbow and retrieve data from a collection of RX50s I have in my possession.

PrintStar

Jeff's Blog

I’ll be attempting to do some fun game programming on my DEC Rainbow 100, preferably using GW-BASIC. I learned to program on GW-BASIC as a youngster, and I always get a warm, fuzzy feeling when I see it again. Recently finding the source code to a BASIC game I wrote back in the early 1990s has piqued my interest, so I’ll be attempting some classic BASIC programming once again? Graphics? Maybe… or maybe not. As long as it’s fun and full of line numbers!

John W. Linville

John's Blog

For this year’s project, I’m planning to assemble a kit that I have
in my collection. The kit is the Micro Chroma 68, an evaluation
board for the Motorola 6847 VDG

Shelldozer

Mike's Blog

Port NetTrek to SPARC Solaris 2.6 and play a multi-system multi-player game.

Yesterbits

Yesterbit's Blog

Get an IXO Telecomputer setup functioning.

Michael Mulhern

Michael's Blog

Back in ’83 I found in an issue of Nibble, a program called “Nibble Programmer” that allowed you to write an ‘Applesoft’ program in a text editor, then parse that file to create an actual Applesoft program to run. What’s the big deal you ask? Well, the big deal is that you didn’t use line numbers (remember them?) by referencing Labels, as well as adding extra commands such as While/EndWhile, If/ElseIf/Else/EndIf that reinterpreted as unmodified Applesoft commands.

What I’m wanting to do is use the S-Basic 5.3 disk image that I recovered from one of my old and failing 5.25″ floppy disks and use this archival copy of S-Basic from back in ’83 (unmodified) to write a new and hopefully improved version of S-Basic.

I intend to write the parser so that it can be easily extended with new features and functionality, but still render the generated program in plain old Applesoft. No extensions, or add-ons, just plain, ordinary, standard Applesoft code.

My target extensions are long variable name support, and passing arguments to subroutines, rather than just simple GOSUB/RETURN structures of Applesoft.

Aaron Brady

Aaron's Blog

  1. setting up a dumb terminal (I’m planning on using a Raspberry Pi booting straight into a single-user-mode Minicom session, which would make a cheap PockeTerm alternative.) and use only an 80×25 text session for interacting with:
  2. an emulated ’96-era Unix. Possibly Redhat 3.0.3 under i386. I also used Solaris and Ultrix on SparcStation and DECstations around this time (this was practically retrocomputing when I was doing it the first time!) – maybe getting one or other of these working under QEMU leading to:
  3. using a PPP session from the emulated Unix as my main way of interacting with the social world: updating my blog, reading my email (delivered in batch via UUCP or POP3), Twitter (anachromism), IRC.
In summary: a terminal-only interface to an old Unix using serial as its only access to the outside world.
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